Tag: feats

Results

  • The Coral Fist

    The Coral Fist is an Alunir style of unarmed combat that is effective both above and below the waves. The style is aggressive bordering on bloodthirsty. h4. *Coral Fist Style [Combat, Style]* *Prerequisites:* Str 14, Improved Unarmed Strike, Swim 3 …

  • Racial Feats

    [[Calenthi Feats | Calenthi Feats]] [[Kagaro Feats | Kagaro Feats]] [[Kesu Feats | Kesu Feats]] [[The Remaining Feats | The Remaining Feats]] [[Sinha Feats | Sinha Feats]] [[Skinwalker Feats | Skinwalker Feats]] [[Suva Feats | Suva Feats]] [[Zhurl …

  • General Feats

    h4. Breath Control [General] *Prerequisite:* Con 13, Wis 13 *Benefit:* You are able to hold your breath for twice as long (4 rounds per point of Constitution). You receive a +4 competence bonus on saving throws to resist suffocation and inhaled …

  • Style Feats

    As a swift action, you can enter the stance employed by the fighting style a style feat embodies. Although you cannot use a style feat before combat begins, the style you are in persists until you spend a swift action to switch to a different combat style …

  • Unstained Lotus Style

    The lotus is a divine flower with symbolic power. It is pure, even though it grows up from puddles of water and mud. Long ago, a master sought to bring such cleanliness to his fights. It was one thing to kill people, but he felt they shouldn’t leave such …

  • Meditation feats

    Meditation feats first appeared in Paizo's book _Faiths & Philosophies_. While meditation can help any character center herself or calm a troubled mind, those specially trained in the art can use it to unlock fantastic abilities within themselves, …

  • Combat Feats

    h4. *Beast Strike* _Your martial arts training makes full use of your natural weapons in unarmed combat._ *Prerequisites* Base Attack Bonus +5, Improved Unarmed Strike, claw or slam attack. *Benefit:* When you make an unarmed strike or grapple …

  • Thousand Venoms Style

    Poison can be found all over the world. Insects, plants, reptiles, minerals, fish and even the human body can all contain substances that are harmful to others. This style is a collection of techniques and observations by doctors and assassins alike, …

  • Eternal Stone Style

    Eternal Stone Style focus on building physical and mental resilience. Disciples endure a grueling regiment of exercises to toughen skin and muscle, and to withstand discomfort and pain. This training is combined with wilderness survival, and students …

  • Iron Serpent Style

    The _Iron Serpent Monks_ are an order of warrior priests that are fanatical in their devotion to the Goddess [[Vane | Vane]]. Their style incorporates the Spiked Chain into a martial art’s that confuses opponents with elaborate motions in order to line …

  • Calenthi Feats

    h4. *Burning Venom [Calenthi]* _Your venom carries a caustic acidic enzyme._ *Prerequisites:* Calenthi, Viridian Venom Racial Trait *Benefit:* Whenever a target fails a save to resist the effects of your Viridian Venom, they also suffer 1d4 points of …

  • Suva Feats

    h4. *Soaring [Suva]* _Your wings have grown strong enough to enable true flight._ *Prerequisites:* Str 13, Skill Focus (Fly), Suva *Benefit:* You gain a racial fly speed of 40ft (average). This is in addition to the Suva's Gliding Wings trait and …

  • Skinwalker Feats

    h4. *Beasthide* *Prerequisites:* Con 13 , skinwalker, natural armor feature. *Benefit:* While in bestial form to gain a feature that grants Natural Armor, you may expend an additional use of Change Shape to increase the bonus granted by +3 for long as …

  • Sinha Feats

    h4. *Ferocious Roar [Sinha]* _You unnerve your adversaries with a mighty roar_ *Prerequisite:* Charisma 13+ *Benefit:* Once per hour as a standard action, the Sinha can emit a mighty roar. This is supernatural ability. Any non-Sinha must make a …

  • Kesu Feats

    h4. *Acid Scarred Warrior [Kesu]* _You are a specially trained to fight the dreaded Zacti_ *Prerequisites:* Kesu *Benefit:* You gain a +1 racial bonus on attack rolls and a +4 dodge bonus to AC against creatures with the [Zacti] subtype. You also …

  • Zhurl Feats

    h4. *Aboleth Stalker [Zhurl]* _You are vigilant against the unnatural, especially the hated Aboleths._ *Prerequisite:* BAB +1, Zhurl *Benefit:* You gain a + 1 bonus on attack rolls against Aberrations. You also gain gain a + 2 bonus on saving …

  • Kaga Feats

    h4. Perfect Reflection [Kaga] *Prerequisite:* Kaga, Wis 13, Chr 15 *Benefit:* When you use your minor shapechange ability to mimic a specific person, you can a competence bonus to your Disguise and Bluff checks to impersonate that person, based on …

All Tags