Tag: traits

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  • Traits

    "Traits SRD":http://www.d20pfsrd.com/traits [[Combat Traits | Combat Traits]] [[Faith Traits | Faith Traits]] [[Magic Traits | Magic Traits]] [[Race Traits | Race Traits]] [[Regional Traits | Regional Traits]] [[Religion Traits | Religion Traits]] …

  • Combat Traits

    These traits are associated with combat, battle, and physical prowess; they give characters minor bonuses in battle and represent conflicts and physical struggles in the character's backstory. *Anatomist:* You have studied the workings of anatomy, …

  • Social Traits

    Social Traits are a sort of catch-all category--these traits reflect the social upbringing of your character, your background in high society or lack thereof, and your history with parents, siblings, friends, competitors, and enemies. *Adopted*: You …

  • Race Traits

    [[Catfolk Traits | Catfolk Traits]] [[Dwarf Traits | Dwarf Traits]] [[Elf Traits | Elf Traits]] [[Goblin Traits | Goblin Traits]] Halfling Traits [[Human Traits | Human Traits]] Lizardfolk Traits [[Orc Traits | Orc Traits]] [[Skinwalker Traits | …

  • Orc Traits

    Only orcs and half-orcs may select these traits. *Amazingly Ugly:* Your skull is misshapen in a grotesque way. You receive a +1 trait bonus on Intimidate skill checks,and it becomes a class skill.


    *Beast Rider:* You have a knack for breaking …

  • Regional Traits

    Regional traits are tied to particular regions, often specific nations, territories, or cities in a campaign. The following regional traits present several “generic” regions that can be used in most campaign settings. *Desert Child (desert)*: You were …

  • Skinwalker Traits

    Only Skinwalkers may select these traits.


    *Bloodlust:* You thrill at any excuse for violence. Although you might have learned to focus or suppress this urge, it still gives you energy in a fight. Once per day, when you deal damage to a foe with a …

  • Elf Traits

    Only elves and half-elves may select these traits.


    *Arcane Dabbler:* Though your magical studies were decades ago, you still remember your favorite little trick. Choose a 0-level arcane spell. You may cast that spell once per day as a spell-like …

  • Dwarf Traits

    Only dwarves may select these traits. *Calcification:* Like many dwarves, your skin hardens over time. Against attacks that deal nonlethal damage, you gain DR 2/–. At 8th level, this benefit increases to DR 3/– (nonlethal only), and at 15th level, DR 5 …

  • Goblin Traits


    *Advantageous Distraction:* You’re easily distracted. Unlike most goblins, though, you have a knack for being distracted at the right time, especially when it comes to avoiding pain. Once per day as a swift action, you can be momentarily distracted …

  • Faith Traits

    These traits rely upon conviction of spirit, perception, and religion, but are not directly tied to the worship of a specific deity. You do not need a patron deity to gain a Faith Trait, as these traits can represent conviction in yourself or your …

  • Magic Traits

    These traits are associated with magic and focus on spellcasting and manipulating magic. You need not be a spellcaster to take a Magic Trait (although several of these traits aren't as useful to non-spellcasters). Magic Traits can represent a character's …

  • Religion Traits

    Religion traits are tied to specific deities. *Child of Nature (N)* You have been blessed to be as comfortable in the wilderness as you are at home. You gain a +2 trait bonus on Survival checks to find food and water, and a +1 trait bonus on Knowledge …

  • Human Traits

    *Worldly:* While most humans settle in one place, you traveled far and wide to learn your trade. You learn one additional common language and gain a +1 trait bonus on a single Craft, Profession, or Perform skill (your choice). _Scarred …

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