Elf-Core Race SRD
The Elves are a powerful people, seemingly ageless with inborn mystic ability. Elves, as they are known today, are descendants of fey beings exiled from Eisadai, bringing with them wisdom, knowledge, and civilization. Few are as capable of harnessing the resources of their environment as well as the Elves. Elven culture is rich and complicated, and their long lives often give them a patience and perspective that other races find enviable. Their martial practices are used primarily to defend their borders from incursion from hostile outsiders.
Recorded history states that one of the earliest empires in the Realm belonged to the Elves. The Elves called themselves “The Houses of Eldar”; with the three most powerful houses being The Kyr Eldar (The Rulers), The Mith Eldar (the Scholars), and the Calen Eldar (the Warriors). Together, they formed a society that was immensely powerful, with an incredible amount of arcane lore and sophisticated technologies at their disposal.
However, the Houses of Eldar (most notably the ruling Kyr Eldar) were not known for their restraint or compassion. With all the power and luxury one could want coupled with their lengthy life spans, the Elves began to indulge strange curiosities. Over time, Elven culture decayed into a jaded, cruel society that thought little of enslaving other races and using them to satisfy perverse whims and as subjects in strange experiments.
The Schism came when the Elves of the Mith and Calen Houses turned upon their corrupt rulers and backed a rebellion that tore the empire asunder. Since that time, the Houses of Eldar have split the nation into several separate societies, among them the cultured and scholarly Mith Eldar, the forest dwelling survivalist Calen Eldar, and the imperialistic Kyr Eldar. Each one considers itself the stewards of Elven civilization and very little can convince them otherwise. Other Elven societies include the desert dwelling Carad Eldar and the mystic Elan Eldar.
While the most Elves look upon the past behavior of their race with distaste and make efforts to prove they are not the corrupt despots of legend, many Kyr Eldar see themselves as the rightful heirs of a lost empire, and some plot to regain what they have lost.
The Elves are taller than humans with slender, graceful physiques, pointed ears, and wide, almond shaped eyes. Other details such as coloring and style of dress can vary from culture to culture.
Elven culture is separated into several dominant ethnic groups, and the vast majority of elves will come from one of these societies. Elves refer to themselves as Eldar.
Elves make use of the following exotic weapons, and are treated as Martial Weapons for Elves with the Weapon Familiarity ability.
Bola, Curve Blade, Shotel, Thorn Bow, Two-Bladed Sword
Elven Cultures of the Realm
+ 2 Dexterity, + 2 Intelligence, and – 2 Constitution. Elves are nimble, both in body and mind, but their form is frail.
Medium Size Humanoid (Elf)
Base Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and gain a + 2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a + 2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a + 2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Elven Poise: Acrobatics and Diplomacy are always class skills for elves.Scarred Lands
Keen Senses: Elves receive a + 2 racial bonus on Perception checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Aging Effects: Adult 100 Middle Age 175 Old 260 Venerable 350 Maximum 350+4d%
Languages: Elves begin play speaking the Elven and one other Common language from their native Region. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnome, Goblin, Orc, and Sylvan
Native Regions: The Realm, The Sun Countries, The Western Islands
Alternative Racial Traits
- Fey-Blooded: Elves with this trait have a stronger connection to the realms of the fey. The Elf counts as Fey as well as Humanoid (Elf) for all purposes (such as humanoid-affecting spells like charm person or enlarge person). In addition, the Elf gains DR 2/Cold Iron. This replaces Elven Magic.