Gripplis stand just over 2 feet tall and have mottled green-and-brown skin.
Most gripplis are primitive hunter gatherers, living on large insects and fish found near their treetop homes, and are unconcerned about events outside their swamps. The rare grippli who leaves the safety of the swamp tends to be a ranger or alchemist seeking to trade for metals and gems.
Alignment & Religion
Grippli make use of the following exotic weapons, and are treated as Martial Weapons for Grippli with the Weapon Familiarity ability.
The following traits are intended for the Realm Setting and may differ from what is presented in the Pathfinder Roleplaying Game Advanced Race Guide.
+ 2 Dexterity, + 2 Wisdom, and –2 Strength; Gripplis are nimble and alert, but spindly.
Small Size Humanoid (Grippli): Grippli are Small creatures and gain a + 1 size bonus to their AC, a + 1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a + 4 size bonus on Stealth checks.
Normal Speed: Grippli have a base speed of 30 feet, Climb 20ft., Swim 20ft.
Darkvision:Grippli can see in the dark up to 60 feet.
Camouflage: Gripplis receive a +4 racial bonus on Stealth checks in marshes and forested areas.
Hold Breath (Ex): A Grippli can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning or suffocating.
Jumper: Gripplis are always considered to have a running start when making Acrobatics checks to jump.
Swamp Stride (Ex): A grippli can move through difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a grippli normally.
Weapon Familiarity: Gripplis are proficient with nets.
Languages: Gripplis begin play speaking Grippli and one other Common language from their native Region. Gripplis with high Intelligence scores can choose from the following: Draconic, Elvish, Gnome, Goblin, and another other common language from their native Region.
Native Regions: Realm, Western Islands