Planar interactions are far less common within the Realm. Most of the Ifrit are several generations removed from the original outsider influence. Occasionally an being from beyond the material plane will bless (or curse) a fetus or infant with special powers, making them Ifrit even if they were not conceived that way.
Ifrit are typically too rare and isolated to form their own societies, but can leverage their unique talents to find some measure of acceptance wherever they choose to dwell. Nearly all Ifrit descend from human stock. While other races can produce Ifrit, they are rarities among an already rare breed.
Ifrit have the following adjustments within the Realm setting.
Type: Ifrit are Medium creatures that count as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids.
Ifrit gain the following additional abilities -
Blazing Speed: Ifrit gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.
Wildfire Heart: Ifrits are as swift and dangerous as a blazing wildfire. They gain a +4 racial bonus on initiative checks.