Alignment & Religion
+2 Dexterity, +2 Charisma, –2 Strength ;Kitsune are agile and companionable, but tend to be physically weak.
Medium Size Humanoid (kitsune, shapechanger)
Speed: Kisune base land speed is 30ft.
Low-Light Vision: Kitsune can see twice as far as humans in conditions of dim light.
Agile (Ex): Kitsune receive a +2 racial bonus on Acrobatics checks.
Bite (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.
Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores and can remain in this form indefinitely.
Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights (caster level equals the kitsune’s level)
Aging Effects: Adult 15 Middle Age 30 Old 50 Venerable 65 Maximum 65+3d12
Alternative Racial Traits
- Fey-Blooded: The Kitsune has a stronger connection to the realms of the fey. The Kisune counts as Fey as well as Humanoid (kitsune, shapechanger) for all purposes (such as humanoid-affecting spells like charm person or enlarge person). In addition, the Kitsune gains DR 2/Cold Iron. This replaces Kitsune Magic.
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