The Minotaur are a proud, ancient people. They live simple lives, taking no more from their lands than they need. While not a warlike people, they relish opportunities to test their strength and display their skill, and often come into conflict with rival tribes over territory, or simply to display their strength. In the past, the Minotaur suffered greatly at the hands of the Kyr Eldar and the claws of Dragons, and still distrust sorcery and other forms of arcane magic. They refer to themselves as the Oron.
While individual temperaments vary, most Oron tend to be reserved and standoffish when dealing with non-Oron. They loosen up considerable once around other Oron and members of other races that have proven themselves trustworthy. Most Oron enjoy physical exertion, whether it’s sports, combat, or honest toil.
Oron are tall and powerfully muscled, typically standing over 7ft weighing nearly 400lbs.Their heads are bovine, and both sexes have curving horns (females have smaller horns and are slightly smaller in stature). They are covered in fur, with common colors being black, brown or blond. Oron have short tails, hooves, and hands with three fingers and a thumb. They dress simply in tunics and loincloths and never wear hides of any sort.
Minotaur have a deep reverence for nature, and they take a dim view of those who abuse the natural world. They also consider the domestication of livestock distasteful and view meat eaters with suspicion (indeed, Oron are vegetarians incapable of digesting flesh without great discomfort). Oron keep no livestock and farm their lands without assistance.
Oron culture is intensely patriarchal. Powerful and influential tribal leaders often have harems of females. Young Oron often begin adventuring to experience life outside the tribes. Males do it to gain glory and prestige, female’s adventure to experience opportunities denied at home.
The largest group of Oron in the Realm is the Great Earth Tribe.
The Oron are territorial, and occasionally come into conflict with the neighboring races that intrude on their lands. They are often willing to trade goods with those who come in peace, as long as they do not stay overlong. Those who earn the respect of the Minotaur are usually treated as members of the tribe, but they always expect such loyalty in return.
Alignment & Religion
Oron have a slight tendency towards Chaos, but all alignments are represented.
Most Oron worship the deity Huroon, who they consider their creator. They also follow a druidic system of religion and many venerate the Old Ways in addition to their worship of Huroon.
The Oron are a fierce people more prone to doing rather than thinking. Classes with a strong tie to nature are most common (Barbarian, Ranger, and Druid). More disciplined Minotaur make excellent fighters or clerics. Few Minotaur become rogues and even fewer practice arcane magic.
+ 4 Strength, -2 Dexterity, -2 Intelligence; Oron are frightfully strong but are slow, and aren’t known for deep thinking.
Medium Size Humanoid (Oron)
Speed: Oron base land speed is 30ft.
Natural Armor: Oron get a + 2 Natural Armor bonus due to their tough hides.
Gore: Oron can Gore an opponent for 1d6 points of damage. This is considered a primary natural attack.
Minotaur Rush: When an Oron uses his Gore attack as part of a charge,it deals an additional d6 damage.This increase by 1d6 every 5 character levels (to a maximum of 5d6 at 20th level).
Stature: Oron are tall and powerfully built, which lets them function in many ways as if they were one size category larger. Whenever a Mintoaur is subject to a size modifier or special size modifier for a Combat Maneuver Bonus or Combat Maneuver Defense (such as during grapple checks, bull rush attempts, and trip attempts), the Minotaur is treated as one size larger if doing so is advantageous to him. A Minotaur is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as grab or swallow whole) can affect him.They also have an easier time wielding larger weapons. The attack roll penalty for using weapons too large for their size is reduced by 1 (to a minimum of 0).The Minotaur also suffers a -2 size penalty on Stealth checks.
Aging Effects: Adult 14 Middle Age 30 Old 45 Venerable 60 Maximum 60+2d10 years
Languages: Oron begin play speaking their native language Hurhon, Central and at least one other human language (Eastern, Northern, Southern, or Western). Oron with high intelligence scores can choose from the following; Giant, Goblin, Orc, or Sylvan).